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Mark Jackson: Diagram Of The Fold, The Actuality of Virtual ArchitectureContemporary theoretical work in the discipline of architecture has a particular focus on aspects of digital technologies as these begin to redefine our notions of spatiality, habitation and form making. Theorists such as Stephen Perella and Greg Lynn have pointed to new thresholds for thinking the architectural, as cyber architectures begin to proliferate. In this context, the philosopher Gilles Deleuze is often invoked for his thinking of the virtual and the fold, while the theorists John Rajchman and Elizabeth Grosz have been instrumental in sustaining a dialogue between key architectural practitioners and a series of Deleuzian problematics. This paper critically examines some of the work of Perella, Lynn and other cyber architecture My aim is to introduce an ethical dimension to the issue of digital technologies and architectural practice by activating the ethical dimension in Deleuze’s own philosophical writings that circulate about his elaborations of virtuality, folding and the diagram. The fundamental event of the modern age is the conquest of the world as picture Martin Heidegger, “The Age of the World Picture” 1 It seems extraordinary at times that the techno-celebratory tone that accompanies so much writing on digital innovation floats on the most conservative, which is to say, idealist, of metaphysical thinking concerning questions of technology, instrumentalism, representation and human cognition. One discipline particularly marked by this is the field of architecture, affected in two significant ways by the advent of digital technologies. On the one hand, the most pragmatic and instrumentalist applications of computer-aided design software have “revolutionalised” the design office, eliminating the manual skills of hand drafting for the dexterity of keyboard and mouse. On the other hand, architectural theory has taken a delirious lunge towards the virtual. Yet, if we critically examine the fundamental grounds for the pragmatists or the radical epistemologists, we will find that same ground exposed, for example, by Heidegger in modernity’s adherence to the Cartesian subject, and the anthropocentrism inherent in representational frameworks. In short, that which goes by the name “cyberspace” or “virtual reality” tends to be construed on the most conservative of metaphysical principles. Heidegger’s seminal writings on the essence of technology and the image have an uncanny anticipation of the impact of cybernetic systems on the construal of our forms of knowing. In “The Age of the World Picture,” our Cartesian legacy of subject/object relations understood in This becoming incalculable remains the invisible shadow that is cast around all things everywhere when man has been transformed into subiectum and the world into picture. By means of this shadow the modern world extends itself out into a space withdrawn from representation, and so lends to the incalculable the This theme of the incalculable has become something of a preoccupation for the contemporary philosopher Jean Francois Lyotard, though read via a Kantian legacy of the sublime. 3 In Kant’s aesthetic philosophy, the mathematically and dynamically sublime are precisely that which is presented in sense apprehension that exceeds the capacity of the Faculty of Understanding to bring about a determinant judgement, which is to say, to bring a sense impression into the order of the calculable. 4 Lyotard references this in his essay “Answer to the Question: What is the Postmodern?” in terms of a relationship established between the presentable and the conceivable.5 For Lyotard, modernity is marked by a particular relation between the conceivable and the presentable in as much as modernity is characterised by a projective futurity, or what Heidegger would call the throwness of being. This is the anxiety or uncanniness of the new. For Lyotard, It is on this relation between the conceivable and the presentable that Lyotard draws a distinction between modernity and postmodernity. Modernity, in whatever age, is marked by a singular strategy when confronted by the anxiety of presenting the unpresentable. It has recourse to form, nostalgia for form, a transforming of formlessness into the calculability of good form, which is to say recourse to representational schemas and anthropocentric worldviews. On the other hand, postmodernity, in whatever age, is marked by something altogether different that Lyotard likens to the incalculability of the sublime, not the pleasure in good form, but something closer to the ec-static of a Heideggerian authentic being, which throws into question the centric of anthropocentrism, thereby revealing the possibility of a new horizon for questioning what it is to be human. One thinks here also of the formlessness celebrated by Georges Bataille, and the coincident rallying against architecture in his writings. 6 In the space provided for this paper, I am going to side-step a critical examination of instrumentalist applications of computer-aided design, and focus rather on the radical epistemologists of the virtual, who most often reference the writings of Gilles Deleuze as a touchstone. 7. In doing so, I want to firstly outline the position of major proponents of what is termed “hypersurface architecture,” and, secondly, provide some critique of this work. “Hypersurface architecture” is a term coined by Stephen Perella, a designer and academic attached to Columbia University’s School of Architecture. ‘Hyper’ implies human agency reconfigured by digital culture, and ‘surface’ is the enfolding of substances into differentiated topologies. The term hypersurface is not a concept that contains meaning, but an event; one with a material dimension. We are currently at the threshold of this new configuration as a site of emergence for new intensities of culture and intersubjectivity.8 Pixel or media architecture has sought to bring the vitality of the electronic sign There is recognition here of the massive impact contemporary capitalist strategies of mediatisation have on everyday culture, and an effort to critically engage with them in design practice. Hypersurfaces are a reconfiguration of both the human subject and the world of objects, a rethinking of Cartesian space and phenomenological grounds for perception. 12 Or, as Perella says: “Hypersurface is fully intense when both surface/substance and signification play through each other in a temporal flux.”13 Hence, everything becomes surface. Computer aided design software allows for a shift in design emphasis away from volume-space considerations to those of activated surfaces, or what Perella refers to as ‘topological architecture,’ wherein containment or volume is the enacting of folding and refolding surface. Perella sees here the collision of two cultural arenas that are still a little separated. Avant-garde architectural practices, assisted by Heidegger stresses that by ‘picture’ he does not simply mean image or representation. He suggests that the colloquial expression “we get the picture” is closer to what he means: “To get into the picture” [literally, to put oneself into the picture] with respect to something means to set up whatever is, itself, in place before oneself just in the way that it stands with it, and to have it fixedly before oneself as set up in this way. … “We get the picture” concerning something does not mean only that what is, is set before us, is represented to us, in general, but that what stands before us—in all that belongs to it and all that stands together in it—as a system. 18 This would necessarily have to be read in conjunction with Heidegger’s writing on the essence of technology, on the gestell, or the enframing of standing reserve: “the challenging claim that gathers man to order the self-revealing as standing reserve.” 19. The claims being made by Perella, in the invocation of radical philosophy, are too swift for the degree of resolution he brings to his thinking concerning those philosophical works. More to the point, the nexus he establishes between the topological architectures of a design avant-garde and the pixel architectures of a multimedia consumer industry are quite easily recouped within much more conventional frameworks. Three such frameworks would be firstly, those of representational schemas (contemporary architecture expressive of contemporary schizoculture). Secondly, there would be formal analysis (one looks for the diagram of the fold as one would have once looked The work of Marcos Novak occupies a similar terrain though it has a different moment of implication. Where Perella has focused on transformation to conventional architectural objects, and the subject positions and temporalities accorded to topological approaches, Novak, with his notion of liquid architectures, extends the terrain of applicability of architectural practices. Architecture is now information space. Cyberspace is architecture, it has architecture and it contains architecture. Cyberspace places humans within information space and hence is an architectural project. Novak stresses its poetic dimensions: “the greater task will not be to impose science on poetry, but to restore poetry to science.” 21 The philosopher Elizabeth Grosz has written directly on the architectural projects of proponents like Perella and Novak. In “Cyberspace, virtuality and the real: some architectural reflections,” she poses a series of dilemmas. 22 As the author of Volatile Bodies, Grosz has particular focus on those practices that continue to maintain a fundamental dualism concerning mind-body relations. 23 And for all their protestation to the contrary, she sees proponents of virtual reality and cyberspace as ultimately maintaining this division: “the real is not so much divested of its status as reality as converted into a different order in which mind/will/desire are the ruling terms: a real in which there is a ruling term and whose matter, whose “real,” is stripped away. She takes Novak to task for his statement: “cyberspace stands to thought as flight stands to crawling.” This implies cyberspace as a mode of transcendence, comparing real space of immanence (bodily action) to its transcendence, with all of the hierarchical privilege accorded mind in Western In this respect it is useful to look at the published work of Greg Lynn, a contemporary designer who has carefully articulated the critical epistemological breaks his work is making with respect to orthodox notions of design. 25 Unlike Perella or Novak, Lynn focuses on computer visualisations as a design tool that affords a radical break with conventional notions of design practice. Lynn himself begins to articulate his practice by posing three possible models by which we approach the making of architecture. The first he delineates in terms of exact measure that produces geometry reducible to a closed and fixed order. It allows for the repetition of forms and the establishing of fixed identity. He characterises the legacy of Classicism in this model, and all design practices that recognise architecture as static and unchanging form. The second model her refers to as anexact. In this mode of design practice, forms are open and evolve their order within Lynn is adamant that architecture needs geometry, which is to say a mode of embedded structuring. He is also adamant that architecture needs to be responsive to complex gradient forces in the realisation of its formation, and hence cannot continue to pursue a fascination with static and closed forms as the determinants of composition. In this respect, Lynn has developed his notion of blobs. 26 Blobs are not amorphous body types without a ‘descript’ form or geometry preceeding their building. That is, they are not a leaning to a Bataillian excess, but rather a proportionally closed body that is organisationally open. This is fundamentally a move from the repetition of the identical to the differential, from repeating identities to unfolding processes of becoming. It is what Lynn calls, after Deleuze and Foucault, a diagram of the body that is indeterminant without being simply amorphous. 27 As diagram, it is the presentation of the mutable forces that act on assemblage, fusion, mutation, evolution and fluidity. If the technology of perspective opened the horizon for the construction of exact architectures, Lynn has it that the computer opens the horizon for anexact architectures. The computational processes to work with the mutability of gradient fields in the Three key aspects of this are flexible surfaces, measurable constraints of parameters in performance envelopes that enclose but do not exactly define limits, and crucially, evolution in time. This third aspect, time, is emphasised by Lynn. Animate forms are forms in motion, implying evolution of a form with its shaping forces. Lynn traces a genealogy of the emergence of temporality of animate form through the work of Etienne-Jules Marey, Rene Thom and Francis Galton, and the work of Hans Jenny in the 1950s and 60s. Lynn develops two mutable paradigm models, that of skeletons or inverse kinematics, and that of blobs or isomorphic polysurfaces. The form and organisation of any given configuration is intensive as it depends on subtle variations of exigent conditions, internal limits and adjacencies of relations. Neither skeleton nor blob can be reduced to topological essence, or ideal form. The animate form is both a singularity and a multiplicity. From the perspective of unified surface, it is a singularity as it is contiguous but not reducible to a single order or essence. From the perspective of constituted components, it is a multiplicity, composed of disparate components put into a complex relation. Hence, assemblages are singular and continuous while multiple and discontinuous, leading to an organic wildness and monstrosity. Exact and inexact are two ideal catagories, that of plenitude of order and plenitude of difference. The anexact, as singularity is not reducible to an ideal order, and hence multiplies difference, but yet remains measurable. 28 While the work of Lynn genuinely opens a less delirious space of the virtual, and one that seems to offer significant interventions in design processes, there are two critical registers that need to be brought to this work. The first concerns the manner whereby Lynn references Foucault and Deleuze, particularly in the opening essay of his book, Animate Form. One would not want to say that Lynn misses the point being made by Deleuze or Foucault, regarding the notion of the diagram; he most certainly does understand its significance. Rather, Lynn lets it slip by. What do I mean? We necessarily need to turn to how Deleuze uses the notion of “diagram.” When Deleuze is writing on Michel Foucault’s “panopticism,” he references this as a “diagram of power.” 29 For Foucault, panopticism, as an analytics of a certain reading of modernity, is derived from an architectural figure, Jeremy Bentham’s Panopticon, the design of a prison. 30 Many commentators have been critical of Foucault for using such a limited figure in describing such an It is precisely because the immanent cause, in both its matter and its function, disregards form that it is realised on the basis of a central differentiation, which, on the one hand, will form visible matter, on the other will formalise articulable functions. 31 When Deleuze discusses the fold as that which mediates between virtuality and actuality, he uses the term as a diagram, in the sense mentioned above. It is not the organisation of matter into some visible form, nor the finalisation of matter into function. Rather it is the virtual relations of force that destabilise the determinable and the articulable into the new. And, just as commentators of Foucault began to look for little Panopticon prison designs in every disciplinary space of modernity, so designers who have read a little Deleuze start making buildings with little folding surfaces. Such practices fail to recognise the distinct ontologies of form and force that are crucial for Deleuzian (and Foucauldian) analyses. Lynn does not read it quite like this. He uses an example found in Deleuze’s book on Foucault, that of the sequence of letters Q,W,E,R,T,Y found on a keyboard. Deleuze, after Foucault, refers to this as a statement, a certain form of It is instructive to take note of some of the comments on cyberspace and virtual reality made by the cultural theorist and psychoanalyist, Slavoj Zizek. 34 In what is a complex reading, quite dependent on the work of Jacques Lacan, Zizek locates two points crucial for developing critiques of practitioners such as Perella and Novak on the one hand, and the work of Lynn on the other. Perella and Novak focus on a bodily immersion constitutive of hyperspatiality, that alerts us to the dominant discourses on cyber-experience, associated with opening new dimensions to identity. Lynn focuses on the software as tool that allows for the invention of new problems. The dynamics are working quite differently with each. Zizek is working with the Lacanian distinction of the symbolic, imaginary and real. Reality is constituted through symbolic Virtual reality or cyberspace does not pose a threat to reality; in fact it constitutes a surfeit or plenitude of reality; rather it severs relations to the real, which is to say, to the jouissance or pleasure/disgust of decentered selves. The multiplicity of identities discussed with respect to cyberspace plays out an undecidability in oscillations between imaginary and symbolic identifications. But this is precisely not the site of pleasure and disgust constitutive of the play of identity. In fact, the locus of the split constituting the horizon of identity play is rather the irreconcilability of the empty band that is the subject and the identities it may assume. The locus of the empty band is the real. And it is this that is always in deficit with the language/image saturations of cyberspace. Hence, any radicality positioned by Perella or Novak for the liquidity of spatialised selves ultimately does not reside in screen or virtual spaces. If body-immersion truncates the real, Lynn points to another phenomenon, that of identification with the programme as ego. For Lynn, the computer-aided design software is an agent that acts as a stand-in, literally doing what we cannot do, performing a series of specific functions. Such a programme that acts as my stand-in provides an illustration of the Lacanian concept of ego, as opposed to the subject: a cyberspace subject is not another subject but simply the subject’s ego — a supplement as a kind of alter-ego. 36 Hence the subject has a relation to it of acceptance through disavowal: one knows it is a program, not a living person but for that reason one can treat it as a caretaker/partner. Hence our radical decentrement, as these agents mediatise us. Returning to the Deleuzian problematic of the virtual and the actual, it is necessary to pinpoint how much of architectural discourse and practice misconstrues its engagement here, so as to conventionalise what might otherwise be a radical approach to a new ontology of spatiality. It is instructive to gauge the comments by a cultural philosopher who has addressed this Deleuzian material in the context of architectural practice and digital technologies. I am thinking here in particular of some of the writings of Brian Massumi 37 One might also consider the major contributions by John Rajchman and the design practitioner, Bernard Cache, already cited, as well as the work of Elizabeth Grosz. In “Sensing the Virtual, Building the Sensible,” Massumi moves more cautiously than does Perella in discussing the notion of topology in architecture, and the relation of computer-aided design to a Deleuzian notion of the virtual. Architectural practices have always necessarily negotiated moving from the abstractness of prefiguration in Topology deals with continuity of transformation. It engulfs forms in their own variation. The variation is bounded by static forms that stand as its beginning and its end, and it can be stopped at any point to yield other still-standing forms. But it is what happens in-between that is the special province of topology. The variation of seamlessly interlinking forms takes precedence over their separation. … When the focus shifts to continuity of variation, still-standing form appears as residue of a process of change, from which it stands out (in its stoppage). … The variation, as enveloped past and future in ceasing form, is the virtuality of that form’s appearance (and of others with which it is deformationally linked.) 39 Crucial for Massumi, is the difference between abstraction as prefiguration of what is already in the mind’s eye, or the assembly of novel combinations from pre-existing forms, and abstraction as an active engagement with an indeterminacy, or incalculability, via what he terms “virtual forces of deformation.” The computer is not used as a device to image what is to be built but is rather a tool to “catalyse newness and emergence.” 40 The key notion here is ‘force.’ It is not the imageability of forms of deformation that is at stake, but the activating of forces of deformation. It is for this reason that Massumi is critical of those working in digital technologies and architecture that define this imbrication at the level of the window. That is to say, designers have tended to recognise relations between digital technologies and architecture in terms of designed hypersurfaces as events embedding the multimedia dexterity available on the computer screen. It is crucial not to confuse the complexity of technologies of multimedia for virtualisation. The virtual is not the content or even the ‘infosphere.’ Nor is it the technological connectivity itself. What is it, then? Massumi gives two models, one he terms “windowing,” the other “tunnelling:” Windowing provides a framed and tamed static perspective from one local space onto another that remains structurally distinct from it. The connection established is predominantly visual, or audio-visual. Features from or of, one locale are We may understand this model as the predominant one of Internet technologies and thearchitectures of virtual spacing, where ‘virtuality’ resides at the level of the determined forms and determining functions of content. The imbrication of pixel architectures and topological surfaces suggested by Perella, have tended to be construed in one form or another according to this model. Tunnelling, on the other hand activates virtuality at the level of the Deleuzian diagram, and is concerned not with the communicability of good form from one locale to another as data pre-packaging, but with perception itself, “presenting perceptions originating at a distance.” The perceptual cut-ins irrupt locally, producing a fusional tension between the close at hand and the far removed. As the distance cuts in, the local folds out. This two-way dynamic produces interference, which tends to express itself synaesthetically, as the body returns vision and hearing to tactility in an attempt to Crucial for Massumi, this process is not concerned with producing the new, as in a new thing or an invention. Rather, this opening is onto newness: the reality of transition, the being of the new, quite apart from anything new.” 43. And it is in this sense that digital technologies may be conceived of as virtual, in the sense of being activating forces for the emergence of unformed matter and unfinalised functions that are constitutive of the event of the new. Hence, the stakes for the discipline of architecture are not in the presentation of new forms responding to the technological innovation or imperatives of digital technologies. Rather, they are in the activating of the virtualities in what is already actual, the horizons of which are revealed in the capacities of digitised technologies to confound the near and the far as the non-local. As Massumi suggests: “When the communicational medium ceases to be transparent and perforce stands out in its materiality, information blends into perception. Information then precedes its understanding: it is experienced as a dimension of the confound before being understood and used and perhaps lending itself to invention.” 44 If we ask how to conceive of the relation between digitisation and knowledge, it would be a mistake to figure digitisation as one of the many forms that knowledge may take, as if it is an instrument that gives shape. Rather, digitisation is a technology of power and necessarily needs to be conceived of ontogenetically in terms of a diagram in Deleuze’s or Foucault’s sense, as something akin to panopticism or the fold, the activating of a force at the level of unformed matter and non-finalised functions, producing formed matter as visibilities and articulable functions as statements. In a similar way we may begin to recognise architecture, abstractly, as a diagram of power, or technology of power, and it is at this level, of regimes of power productive of our forms of knowing that the imbrication of digitisation and architecture may be recognised. Without reducing this question entirely to a Heideggerian formulation, certainly the question of technologies of power and diagrams of power circulate around the issue of enframing, exposed by Heidegger in “The Question Concerning Technology.” Equally, the confound of the “nonlocal” and the being of the new, as discussed by Massumi, alerts us to a broader problematic of the uncalculable we find alluded to by Heidegger and developed more fully in Lyotard’s work on the sublime. Notes 1. Martin Heidegger (1977) “Age of the World Picture” in The Question Concerning Technology and Other Essays, trans. William Lovitt, Harper Torchbooks, New York, p. 134. |